Thomas Knott (Head)
Sebastian Pick
Andreas Kelle-Emden
Yuen Law
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A screenshot of the voxel renderer |
A single object in the dot modeler |
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A building created in MineCraft(screenshot found here) |
3D Pixel Art |
During the practical, you will create a virtual voxel worlds builder application.
The application should allow a user to create voxel worlds from within an immersive VR system.
These voxel worlds can consist of a variety of different objects as it is illustrated in the above pictures (go there).
Your task will be to design and implement interaction techniques necessary to create the voxel worlds from within an immersive Virtual Environment.
Some of the interaction tasks that you will need to address are 3D spatial selection, system control, and navigation.
To solve the task, you will have access to a multitude of VR hardware as it is shown above (go there).
Additionally we will supply you with a software framework that serves as a base for your implementations.
The target platform for your techniques is the fully immersive CAVE VR system.
Scope: PT 4 (SWS) or 8 ECTS credits
Language: German/English
Homepage of Institute for Scientific Computing
Thomas Knott (Head)
Sebastian Pick
Andreas Kelle-Emden
Yuen Law